My game crashes pls Help



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1 user likes this:
3 months ago
[v1G] TheGoog! Austria
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Hello fellas. So i wasnt at home all weekend and as i came back and wanted to play cod 1 suddenly it crashed and i got this error:
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
84.200.9.140:28962 resolved to 84.200.9.140:28962
Resolving codauthorize.activision.com
codauthorize.activision.com resolved to 185.34.104.230:20500
----- FS_Startup -----
Current language: german
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 1.1\main\pak6.pk3 (3 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 1.1\main\pak5.pk3 (4858 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 1.1\main\pak4.pk3 (1668 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 1.1\main\pak3.pk3 (1992 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 1.1\main\pak2.pk3 (694 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 1.1\main\pak1.pk3 (2642 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 1.1\main\pak0.pk3 (12828 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 1.1/main
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 1.1\main\localized_german_pak1.pk3 (3658 files)
    localized assets pak file for german
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty 1.1\main\localized_german_pak0.pk3 (1288 files)
    localized assets pak file for german

File Handles:
----------------------
59262 files in pk3 files
Need paks: main/___CoDaM__CoD1.1__.pk3
main/___CoDaM_PowerServer__.pk3
main/___CoDaM_HamGoodies__CoD1.1__.pk3
main/xtnded_server.pk3
main/MapPack.pk3
main/___CoDaM__CoD1.1__.pk3
main/___CoDaM_PowerServer__.pk3
main/___CoDaM_HamGoodies__CoD1.1__.pk3
main/xtnded_server.pk3
main/uomappack00.pk3
main/MapPack.pk3


WARNING: You are missing some files referenced by the server:
main/___CoDaM__CoD1.1__.pk3
main/___CoDaM_PowerServer__.pk3
main/___CoDaM_HamGoodies__CoD1.1__.pk3
main/xtnded_server.pk3
main/MapPack.pk3
main/___CoDaM__CoD1.1__.pk3
main/___CoDaM_PowerServer__.pk3
main/___CoDaM_HamGoodies__CoD1.1__.pk3
main/xtnded_server.pk3
main/uomappack00.pk3
main/MapPack.pk3
You might not be able to join the game
Go to the settings menu to turn on autodownload, or get the file elsewhere

RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 980/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 381.89
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1920 x 1080 fullscreen hz:144
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
LOADING... collision map
LOADING... graphics
LOADING... maps/mp/mp_brecourt.bsp
2 merged lightmaps from 12 original lightmaps
Loading surfaces...
Loading cull groups...
Loading visibility info...
Loading models and entities...
Loading lights...
WARNING: couldn't load sun file 'scripts/mp_brecourt.sun'
LOADING... sound aliases
LOADING... sounds
voice chat file not found: mp/axis_chat.voice
voice chat file not found: mp/allies_chat.voice
voice chat memory size = 0
LOADING... game media
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
LOADING...  - textures
LOADING...  - models
WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
WARNING: unknown cvar 'cg_shock_viewKickFadeTime' in file 'scripts/groggy.shock'
WARNING: unknown cvar 'cg_shock_viewKickFadeTime' in file 'scripts/default.shock'
LOADING...  - game media done
LOADING... clients
UI menu load time = 12 milli seconds
CL_InitCGame:  2.25 seconds
Couldn't write config_mp.cfg.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
invalid cvar name string: "


all i tied so far is removing all .pk3 files from my main so only the needed ones are in it. didnt work for me.
Also deleted my config_mp.cfg
i hope you guys know what to do here!

thx TheGoog
4 users like this:
3 months ago
pablo Poland
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So it seems that my virus works well... :P
giphy.gif

Does it crash at the start up?
have you tried simply reinstalling the game?
3 months ago
[v1G] TheGoog! Austria
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i found out its only on 1specific server lol
1 user likes this:
2 months ago
*TheOne*(MK) Macedonia
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Hi TheGoog,
WARNING: You are missing some files referenced by the server:
You might not be able to join the game
Go to the settings menu to turn on autodownload, or get the file elsewhere
84.200.9.140:28962

I think it's not your fault and the problem is in that particular server.

I believe that server wants you to download some files from it before you can connect, but because you have autodownload OFF you can't download any files from it and it automatically kicks you out.

I presume that server is called "v1G WAR$VR", SD, it is password-protected so I can't connect to test this properly.
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